The Graffathon demo party was organized this weekend in Otaniemi, Finland. I had the chance to attend, and I even managed to submit a demo for the competition. Since I had attended the event when it was last held in 2019, I decided to submit my demo to the advanced compo. Regarding graphics, my demo was quite modest, even compared to many beginner compo submissions. However, I’m pleased with the audio part of my demo, even though there’s always room for improvement. I have a lot of experience in the fields of audio and music. However, this was my first time creating music with code.
During the Teekkarispeksi musical production this Spring, we discussed old video games and how one can create drums solely from noise. That idea left an impression that lingered until this weekend. It was easy to prove that sentence to be true!
If you didn’t see the demo presented at the event, you can still view a recording or run it in your browser.
While waiting for the official video captured on the compo machine, here's a link to the poor video captured on my laptop: Noice Drumz (YouTube). The execution lags even worse than usual due to the capture setup, but you might get the idea. I'll update the link once a better capture becomes available.Update: please see the link above!
You can execute the demo on your web browser here. Please note that it does not work as intended on every platform, browser, and screen but is “optimized” for the demo party’s compo machine. A computer with Firefox is my recommendation for running this demo.
The source code is available on
README.md has instructions for setting up the demo locally.
The demo is executed on a web browser.
In addition to the mentioned two libraries, the demo uses the Press Start 2P font. Other than that, it’s all generated on the fly. There are no images, audio samples, or tracks included.
I submitted the demo to the advanced compo and expected it to rank poorly because it only had basic visuals. After all, the event is called Graffathon, implying the importance of graphics. However, the demo had some neat features, and it was so cool to have a self-created soundtrack for the demo, although simple. I may have nailed the aesthetics and atmosphere of the demo, partly by accident. It was a complete surprise that I won the third place! I’m glad that the participants found the demo interesting. I wasn’t expecting that 😊
Demo programming is fun. One can hack together the whole demo as long as it
works on the compo machine. I even found a proper use case for
a piece of code to a variable,
evaling it, and then using the string value
later for rendering the code.
The code is not pretty, and at least my demo code tends to follow often the WETWET principle, and that’s fine! I’ve worked on front-end projects and courses with React, Flutter, Vue, and Svelte. With such tools, state management sometimes feels complex. Coming from that back to writing a demo felt unreal and refreshing: I can just change a global variable anywhere, and the changes are reflected as soon as a new frame is drawn (practically instantly). This render method also leads to a view being redrawn dozens of times a second, even when everything has stayed the same, which isn’t ideal for many use cases, e.g., front-end development.
At Graffathon 2019, our team got third place in the beginner compo. Thus, I can proudly claim the title of a double bronze medalist! I want to thank the organizers for their hard work in making this fantastic event happen. Both compos had great entries, and I enjoyed watching them all. Thank you to everyone who participated. It was an absolute pleasure!
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